March 31, 2026
Classes
- Death Knight
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Demon Hunter
- Devourer
- Shift is now correctly affected by Evoker’s Blessing of the Bronze and Time Spiral spells.
- Druid
- Feral
- All damage dealt increased by 3%. Not applied to PvP combat.
- Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
- Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
- Hunter
- Fixed an issue where Hunter’s Mark’s effect could stack multiple times.
- Beast Mastery
- All damage dealt by you and your pets increased by 4%. Not applied to PvP combat.
- Survival
- All damage dealt by you and your pets increased by 4%.
- Mage
- Arcane
- Sunfury: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
- Fire
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not suggest Flamestrike when the target-cast version of Flamestrike was talented.
- Monk
- Mistweaver
- Fixed an issue that caused Serene Vitality to not function.
- Paladin
- Fixed an issue causing Lightforged Blessing to not heal.
- Protection
- Guided Prayer no longer consumes Shining Light.
- Fixed an issue where Word of Glory was refunding an incorrect amount of mana.
- Fixed an issue where Afterimage’s casts of Word of Glory were consuming mana.
- Priest
- Shadow
- Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
- Warlock
- Demonology
- Fixed an issue where the chance to generate a Demonic Core from a Wild Imp fading was lower than the intended amount.
- Fixed an issue where Antoran Jailer would stop attacking enemies if they fly.
- Fixed an issue where Antoran Inquisitor would not cast Mind Sear if it was spawned out of range.
- Destruction
- Fixed an issue where Destruction Warlocks could not apply their starter build.
- Warrior
- Arms
- Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
- Execute damage increased by 20%. Does not affect PvP combat.
- Overpower damage increased by 10%. Does not affect PvP combat.
Delves
- Atal’Aman
- Spiritflayer Jin’Ma
- Claimed Spirit now has a maximum stack count.
Dungeons and Raids
- Hall of Fame
- The Dreamrift Hall of Fame is now full and is no longer eligible to be earned.
- Algeth’ar Academy
- Corrupted Manafiend
- Mana Void now targets 1 player (was 2).
- Fixed an issue where players could get targeted by multiple stacks of Mana Void.
- Echo of Doragosa
- Arcane Rift duration reduced to 90 seconds (was 2 minutes).
- There is now a 3 second delay when an Arcane Rift spawns from a player reaching 3 stacks of Overwhelming Power.
- Maisara Caverns
- Tormented Shade
- Spirit Rend damage over time effect reduced by 20%.
- Vordaza
- Lingering Dread initial damage increased by 25% and the damage over time effect removed.
- Skyreach
- Addressed an issue where some spells can target players not in combat.
- The Voidspire
- The portal after the Crown of the Cosmos encounter now takes you outside of the raid instance.
- Fallen King Salhadaar
- Shadow Fracture cast time increased to 12 seconds on Mythic difficulty (was 9 seconds).
- Fractured Projections will now gain Broken Shield when their Shadow Fracture spell can be interrupted on Mythic difficulty.
- Lightblinded Vanguard
- Avenger’s Shield now targets 4 players on Mythic difficulty (was 8).
- Tyr’s Wrath healing absorb decreased by 17% on Mythic difficulty.
- Sacred Toll damage reduced by 15% on Mythic difficulty.
- Crown of the Cosmos
- Resolved an issue where Void Expulsion could be placed at Alleria’s location without a player present.
- Resolved an issue where two Ranger Captain’s Marks could sometimes pick the same player on Mythic difficulty.
- Resolved an issue where Grasp of Emptiness could be spell reflected.
Items
- Crucible of Erratic Energies Leech reduced by 50%.
- Light of the Cosmic Crescendo healing increased by 35%.
- Shadow of the Empyrean Requiem damage increased by 20%.
- Whisper of the Duskwraith healing increased by 35%.
- Echo of L’ura healing increased by 35%.
- Radiant Sunstone initial healing increased by 35%.
- The following housing decor items are now Bind to Warband: Rutaani Sporepod, Rustic Harandar Planter, Grand Aethercharged Crystal, and Kafa Press.
- The Postmaster has mailed the missing Chimaerus and Crown of the Cosmos encounter trophy decor to eligible characters.
- Fixed an issue where some players were unable to consume Gleaming Sunmote to unlock alternate armor appearances.
- Fixed an issue preventing alternate shoulder armor appearances for Druids from being unlocked.
Player versus Player
- Resolved an issue that prevented Honor earned in Slayer’s Rise to count towards progress in the “Enshrouded in War” quest.
- Druid
- Restoration
- Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
- All healing increased by 8% in PvP combat.
- Regrowth healing increased by 40% in PvP combat.
- Swiftmend healing increased by 25% in PvP combat.
- Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
- Hunter
- Marksmanship
- Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
- Aimed Shot damage reduced by 10% in PvP combat.
- Kill Shot and Black Arrow damage increased by 15% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Mage
- Arcane
- Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
- Arcanosphere damage increased by 250%.
- Fire
- Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
- Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
- Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
- Monk
- Mistweaver
- Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.
- All healing reduced by 4% in PvP combat.
- Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
- Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
- Zenith Stomp damage reduced by 25% in PvP combat.
- Rushing Wind Kick damage reduced by 15% in PvP combat.
- Fists of Fury damage increased by 15% in PvP combat.
- Touch of Karma now absorbs 20% more damage in PvP combat.
- Paladin
- Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
- Holy
- Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
- Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
- Protection
- All damage reduced by 10% in PvP combat.
- Retribution
- Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
- Templar’s Verdict and Final Verdict damage increased by 25% in PvP combat.
- Herald of the Sun: Dawnlight damage increased by 30% in PvP combat.
- Rogue
- Subtlety
- Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
- Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
- Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
- Shaman
- Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
- Lightning Lasso damage increased by 450%.
- Electrocute damage increased by 35%.
- Elemental
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
- Stormbringer: Tempest damage reduced by 15% in PvP combat.
- Restoration
- Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
- Warrior
- Arms
- Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
- Battle Stance now reduces the duration of movement impairment effects by 25% in PvP combat (was 10%).
- Ignore Pain absorption increased by 20% in PvP combat.
- Fury
- Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
- Execute damage increased by 20% in PvP combat.
- Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).
Prey
- Creatures summoned by Prey traps will now correctly clear Bloody Command on death.
Professions
- Gems will now be found more regularly when prospecting Midnight ore.
- Fixed an issue where Recipe: Vicious Thalassian Flask of Honor was Bind on Pickup.
March 30, 2026
Classes
- Demon Hunter
- Devourer
- Void Ray’s impact visuals are now reduced in photosensitivity mode.
- Hunter
- Fixed an issue where Master’s Call was not functioning with player macros.
- Survival
- Fixed an issue where some talents could cause an unclear or missing error message when trying to respec your Survival talent points.
- Monk
- Fixed an issue that could cause Jadefire Stomp and Rushing Wind Kick to strike enemies through walls.
- Paladin
- Protection
- Fixed an issue where Valiant Crusade sometimes wouldn’t reapply after a talent change.
- Undisputed Ruling and Hammer of Light are now available to be tracked in the Cooldown Manager.
- Word of Glory and Shield of the Righteous are now available in the Essentials category of the Cooldown Manager.
Dungeons and Raids
- Algeth’ar Academy
- Echo of Doragosa
- Arcane Rift now has additional visuals before they release Uncontrolled Energy.
- Magisters’ Terrace
- Addressed an issue where some Animated Codexes were not contributing as criteria for Enemy Forces.
- Pit of Saron
- Plungetalon Gargoyle
- Fixed an issue preventing grabbed players from rotating to aim certain abilities
- Fixed an issue preventing Mages from being able to Blink when grabbed.
- Ick and Krick
- Fixed an issue where sometimes Ick could melee a non-fixated player when ending his fixate.
- Seat of the Triumvirate
- L’ura
- Added a dynamic visual effect on Discordant Beam.
- Skyreach
- Rukhran
- Addressed an issue where players can sometimes get stuck in combat after the encounter ends.
- High Sage Viryx
- Players targeted by Cast Down can now turn while being picked up by a Solar Zealot.
- The Voidspire
- Fixed an issue where Gladius Slauros’ Strength in Shadows did not always reflect damage.
- Windrunner Spire
- Increased the visibility of Territorial Dragonhawk’s visual effects when they use Fire Spit.
Items
- Dawncrests will now be mailed to you if you miss looting them.
- Fixed an issue that sometimes prevented the Chimaerus and Crown of the Cosmos encounters from dropping trophy decor items. A future hotfix will restore trophies to players who earned the trophies but did not receive them.
- Increased the power of the rewards from Belo’ren, Child of Al’ar in the March on Quel’Danas raid.
Player versus Player
- Nassar and Sergeant Wilson have arrived in Silvermoon near the PvP vendors to assist in handing out Mercenary Contracts for battlegrounds.
- Hunter
- Resolved an issue where Tracker’s Net (PvP Talent) would reapply its root when effects such as Vanish fade.
Professions
- The Midnight version of Green Thumb now appropriately awards double the herbs when used on Midnight herbalism nodes.
The first couple of days of Mythic raiding and Mythic+ dungeons revealed a few specs performing lower than intended, so we’re nudging them up to help their performance. As the PvP season kicks off, we also see some similar underperforming specs and are a few clearly overperforming specs.
Classes
- Death Knight
- Frost
- All damage dealt increased by 4%. Not applied to PvP combat.
- Druid
- Feral
- All damage dealt increased by 3%. Not applied to PvP combat.
- Frantic Frenzy damage reduced by 8%. Not applied to PvP combat.
- Developers’ notes: Our intention here is to improve Feral damage in raids, without increasing their damage in M+, which is already competitive.
- Hunter
- Beast Mastery
- All damage dealt increased by 4%. Not Applied to PvP combat.
- Survival
- All damage dealt increased by 4%.
- Mage
- Arcane
- Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Developers’ notes: Arcane Sunfury is a bit farther behind our expectations in single target damage.
- Priest
- Shadow
- Developers’ notes: Shadow Word: Death has been lacking in damage, even in execute range, so we’re significantly increasing its damage to correct this. To increase damage in multi-target situations, we’re targeting some AoE-only sources and shifting some power from some single target sources of damage to Shadowy Apparition damage.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflicts 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
- Warrior
- Arms
- Developers’ notes: Arms single target damage remains lower than intended, particularly Execute.
- Execute damage increased by 20%. Does not affect PvP.
- Overpower damage increased by 10%. Does not affect PvP.
Player versus Player
- Hunter
- Marksmanship
- Developers’ notes: Marksmanship is a burst outlier, so we’re reducing the power of Aimed Shot and increasing sustained damage from other primary damage sources to keep it feeling powerful, while reducing the peaks of its burst.
- Aimed Shot damage reduced by 10% in PvP combat.
- Kill Shot and Black Arrow damage increased by 15% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Druid
- Restoration
- Developers’ notes: A substantial buff is needed to help Restoration, who have been struggling to keep up in healing throughput as well as defensively.
- All healing increased by 8% in PvP combat.
- Regrowth healing increased by 40% in PvP combat.
- Swiftmend healing increased by 25% in PvP combat.
- Barkskin now reduced damage taken by 30% in PvP combat (was 20%).
- Mage
- Arcane
- Developers’ notes: Arcanosphere damage has fallen behind other sources in Midnight. We’re also buffing Sunfury in all gameplay (above) to make it more competitive with Spellslinger.
- Arcanosphere damage increased by 250%.
- Fire
- Developers’ notes: Fire Mage has strong burst during Combustion which has gotten a bit too strong. We’re aiming to reduce power in this window by adjusting talents that are propping up damage during Combustion and otherwise are looking to keep sustained damage in a similar state.
- Each stack of Fired Up now increases Fire damage by 2% in PvP combat (was 4%).
- Burn It All now increases spell damage by 5% during Combustion in PvP combat (was 10%).
- Monk
- Mistweaver
- Developers’ notes: Mistweavers have continued to be a step above other healers this season, with strong sustained healing in addition to having strong cooldowns more frequently than other healers. These adjustments target some of those cooldowns.** All healing reduced by 4% in PvP combat.*
- Conduit of the Celestials: Heart of the Jade Serpent now causes Thunder Focus Tea to increase the recovery rate of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 30% for 8 seconds in PvP combat (was 75%).
- Conduit of the Celestials: Celestial Conduit healing reduced by 50% in PvP combat.
- Windwalker
- Developers’ notes: We feel that Windwalkers’ burst windows are too difficult to react to, so we’re reducing the damage of Zenith Stomp and Rushing Wind Kick while adding some damage to Fists of Fury, which has felt less impactful this season. Additionally, it’s not uncommon to die through Touch of Karma, so we’re increasing the amount of damage it absorbs, to increase its effectiveness as a survival tool.
- Zenith Stomp damage reduced by 25% in PvP combat.
- Rushing Wind Kick damage reduced by 15% in PvP combat.
- Fists of Fury damage increased by 15% in PvP combat.
- Touch of Karma now absorbs 20% more damage in PvP combat.
- Paladin
- Developers’ notes: We’re looking to reduce burst damage to targets at low health for all Paladin specializations, which is mainly caused by Vengeful Wrath. Additionally, Blessing of Spellwarding has been a powerful spell since it was introduced with few counters and works against most specializations which can feel oppressive to play against. We’re reducing its duration in PvP so that it can remain a powerful defensive.
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on the target’s health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds in PvP combat (was 10 seconds).
- Holy
- Developers’ notes: After recent tuning and the general Paladin changes here, Holy is in a good spot. This increase of the power of a major source of healing from Herald of the Sun should shore up the viability of the hero tree.
- Herald of the Sun: Eternal Flame healing increased by 20% in PvP combat.
- Protection
- All damage reduced by 10% in PvP Combat.
- Retribution
- Developers’ notes: We’re looking to add more punch to finishers from Ret which have felt weak this season, so we’re increasing the damage of Final Verdict to achieve that. We’re also increasing the damage of Dawnlight to increase the viability of the Herald of the Sun hero talents.
- Templar’s Verdict and Final Verdict damage increased by 25% in PvP Combat.
- Herald of the Sun: Dawnlight damage increased by 30% in PvP Combat.
- Rogue
- Subtlety
- Developers’ notes: Subtlety has continued to be a strong asset to a team, with its frequent burst and strong crowd control. We’re bringing down some of its potential burst with these changes to keep their power level more in line relative to their overall kit.
- Death Perception effects now increase finisher damage by 3% each in PvP combat (was 5%).
- Replicating Shadows bonus damage for Shadow Clones reduced to 5% in PvP combat (was 15%).
- Shaman
- Developers’ notes: We’re increasing the damage of some Shaman PvP talents that have fallen behind other sources of damage. We’d like Lightning Lasso to feel worth fully channeling and trying to interrupt and for Electrocute to be a noticeable effect when Purging enemies.
- Lightning Lasso damage increased by 450%.
- Electrocute damage increased by 35%.
- Elemental
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Enhancement
- Developers’ notes: We feel Enhancement is in a good place after last week’s tuning. Enhancement has outlier burst potential with Tempest, so we’re toning down, so that it’s easier to react to its burst.
- Stormbringer: Tempest damage reduced by 15% in PvP combat.
- Restoration
- Developers’ notes: We’re targeting a buff to Farseer this week. Its healing has fallen behind, and we’re aiming to increase its viability compared to Totemic.
- Farseer: All Ancestor healing increased by 20% in PvP combat.
- Farseer: Elemental Reverb now increases Riptide healing by 25% in PvP combat (was 10%).
- Warrior
- Arms
- Developers’ notes: Arms can sometimes struggle to connect, so we’re making a change to Battle Stance to help with mobility against slow and root effects. Additionally, we’re increasing the power of Ignore Pain so that it feels more worthwhile to use when trying to survive.
- Battle Stance now reduces the duration of movement impairment effects by 25% in PvP Combat (was 10%).
- Ignore Pain absorption increased by 20% in PvP combat.
- Fury
- Developers’ notes: Damage is in a good state for Mountain Thane, but there is some potential for burst from Bloodthirst that we’re looking to reign in. We’re also increasing the damage from Execute to increase the viability of the Slayer hero talents.
- Execute damage increased by 20% in PvP combat.
- Mountain Thane: Burst of Power now increases the damage of Bloodthirst by 15% (was 35%).
New!World of Warcraft: Midnight Hotfixes - March 26
发布时间:2026-03-27 08:16(北京时间)
本次更新主要偏向PVE,修复了多个职业技能、副本机制、物品奖励及任务系统的错误与平衡问题。
原文
March 26, 2026
Classes
- Mage
- Fire
- Fixed an issue causing Fire Blast to not damage players in stealth.
- Paladin
- Retribution
- Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
- Warlock
- Demonology
- Fixed an issue causing Wicked Reaping to deal higher damage than intended.
- Fixed an issue where Antoran Inquisitor could target enemies that are not in combat.
Delves
- Fixed an issue where damage-dealing Valeera was causing pets and guardians to be considered more valuable targets than the player(s).
- Additional Twilight Material now drops from enemies in The Shadow Enclave during the Shadowy Supplies story variant.
Dungeons and Raids
- Nexus-Point Xenas
- Addressed an issue where Lingering Image’s Searing Rend can fervent strike.
- Pit of Saron
- Fixed an issue that sometimes caused pet pathing to fail when attacking Garfrost and Scourgelord Tyrannus.
- The Dreamrift
- Chimaerus the Undreamt God
- Addressed an issue causing Manifestations to continue casting after losing their Alnshroud.
- Resolved an issue causing players in Reality to be targeted with Rift Madness.
- The Voidspire
- Vorasius
- Increased the time before Vorasius becomes active after preliminary enemies have been defeated.
- Vaelgor & Ezzorak
- Resolved an issue with Dread Breath’s Fear effect on Raid Finder difficulty.
- Adjusted the warning visuals for Void Howl to better match the targeting radius in Raid Finder, Normal, and Heroic difficulties.
- Lightblinded Vanguard
- Fixed a bug where Avenger’s Shield was targeting pets.
- Resolved an issue where gaining an additional stack of Tyr’s Wrath would refresh the absorb value to its maximum value for each stack.
- Crown of the Cosmos
- Resolved an issue where Void Expulsion could remain on the ground between phase transitions.
Items and Rewards
- Very rare raid items now drop at their intended item level in Normal and Raid Finder difficulties and preview at the correct item level in the Adventure Guide.
- Gaze of the Alnseer - Fixed an issue where the internal cooldown could occasionally be unintentionally ignored.
- Litany of Lightblind Wrath - Fixed a further issue preventing certain spells from triggering the damage effect such as Lavaburst.
- Reduced gold awarded by Void-Touched Satchel of Cooperation.
- Increased rewards awarded by Field Medic’s Hazard Payout.
- Developers’ notes: These two rewards have a similar purpose: an incentive to encourage players of a specific role to enter a queue and help balance roles that are in short supply, while reducing queue times. The contents of these bags were not equitable, so these changes bring them closer into balance.
Quests
- “Midnight: Stormarion Assault” and “Guarded Treasures” now issue credit to players in raid groups.
- “The War of Light and Shadow” campaign is now prioritized over the “Dragonflight” campaign when the player is in Bel’ameth.
March 25, 2026
Classes
- Demon Hunter
- Devourer
- Fixed an issue causing multiple Devourer spells to be castable while silenced.
Delves
- Fixed an issue where enemies that died while in combat would not count towards removing the curse of Sealed Chaos Urn, if the killing blow was not dealt by the player.
Dungeons and Raids
- The Voidspire
- Creatures in The Voidspire that are skinnable should now produce appropriate reagents when skinned.
- Gladius Slauros no longer grips players before casting Slaughter.
- Fallen-King Salhadaar
- Resolved an issue causing Shadow Fracture to sometimes not inflict its intended damage.
- Vaelgor & Ezzorak
- Resolved an issue causing Dread Breath to not apply a fear effect on Raid Finder difficulty.
- Lightblinded Vanguard
- Resolved an issue causing Aura of Peace’s silence effect to have a 5 second cooldown.
Items
- Resolved an issue where ring and neck slot items from the War of Light and Shadow campaign quests were getting an extra socket.
Player versus Player
- Fixed an issue where the “Enshrouded Solo” quest was not giving credit for rounds completed.
- Mage
- Fixed an issue where Counterspell would sometimes grant Precognition to enemy Mages, even if they were successfully interrupted.
- Warlock
- Affliction
- Unstable Affliction will now show a larger high priority icon on raid frames.
Professions
- Alchemy
- Recipe: Entropic Illuminant is no longer bind-on-pickup.
Quests
- Fixed an issue where Thalyssra was unavailable for some players for “The Shal’dorei” if other players were turning in “Wake of the Darkwell”.
- Lor’themar should now not be so busy with the armies of the elves that he ignores players trying to turn in “Midnight: World Tour”.
March 24, 2026
Classes
- The following spells now show on Raid Frames when Center Big Defensives is enabled in the Raid Frames Interface menu: Fortifying Brew, Divine Protection, Divine Shield, Enraged Regeneration, and Life Cocoon.
- Death Knight
- Frost
- All damage increased by 4%. Not applied to PvP combat.
- Demon Hunter
- Devourer
- All damage dealt increased by 3%.
- Focused Ray damage bonus increased to 80% (was 50%).
- Collapsing Star main target damage bonus increased to 75% (was 50%).
- Druid
- Guardian
- Maul, Raze, and Ravage damage reduced by 20%.
- Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
- Moonfire and Red Moon damage reduced by 10%.
- Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
- Fixed an issue preventing Maul from being tracked in the Cooldown Manager for certain talent builds.
- Durations of Berserk and Incarnation: Guardian of Ursoc are now visible even when Wild Guardian is available.
- Restoration
- Rejuvenation and Germination healing increased by 10%.
- Tranquility healing increased by 10%.
- Wild Growth healing increased by 10%.
- Embrace of the Dream healing increased by 35%.
- Resolved an issue where sometimes Soul of the Forest could be immediately consumed if you spell-queued a Swiftmend after casting Regrowth.
- Evoker
- Devastation
- Disintegrate damage reduced by 5% for Devastation Evoker only.
- Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
- Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
- Preservation
- All healing reduced by 5%.
- Time of Need healing increased by 50%.
- Verdant Embrace healing increased by 15%.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
- Dark Ranger: Corrected an issue where Withering Fire’s damage was not increased alongside Black Arrow’s damage.
- Fixed an issue causing the Nature’s Ally Animal Companion to ignore commands to Wild Thrash.
- When Pets are Playing Dead, issuing a Kill Command, Wild Thrash, or Bestial Wrath command will wake them up.
- Marksmanship
- Aspect of the Hydra effectiveness reduced to 35% (was 65%).
- Aimed Shot damage increased by 8%. Does not affect PvP.
- Mage
- Mass Invisibility will now correctly affect pets and summons of units it applies to.
- Spellslinger: Fixed an issue causing Controlled Instincts to incorrectly reattribute damage from support effects.
- Arcane
- Fixed an issue causing Eureka to not affect all 3 Orbs fired from Clearcasted Arcane Orbs.
- Fixed an issue preventing Arcane Echo from triggering correctly.
- Fixed an issue preventing Brainstorm from triggering correctly.
- Fixed an issue causing Touch of the Magi to not reattribute damage from support effects correctly.
- Monk
- Fixed an issue causing Song of Chi-Ji to not be removed by spells that remove sleep effects, such as Tremor Totem.
- Paladin
- Holy
- Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
- Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
- Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
- Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
- Priest
- Discipline
- All damage reduced by 12%. Not applied to PvP combat.
- Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
- Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
- Holy
- Corrected an issue where gaining Benediction while casting a Flash Heal could cause Flash Heal to incorrectly consume the Benediction effects.
- Fixed an issue causing the Single-Button Assistant and Assisted Highlight to continuously recommend Shadow Word: Pain when Holy Fire was not talented.
- Archon: Fixed an issue causing some of the benefits of Surge of Light to not function when Surge of Light was gained while casting Flash Heal or Prayer of Healing and then canceling the cast.
- Shadow
- Fixed an issue causing Dark Thoughts to not increase the Insanity generated by Void Blast when consuming Shadowy Insight.
- Rogue
- Assassination
- All ability and melee damage increased by 4%.
- Outlaw
- All ability and melee damage increased by 4%.
- Subtlety
- All ability and melee damage increased by 3%. Does not apply to PvP.
- Shaman
- Elemental
- Lava Burst damage increased by 20%.
- Elemental Blast damage increased by 15%.
- Earth Shock damage increased by 15%.
- Lightning Bolt damage increased by 10%.
- Flame Shock damage increased by 10%.
- Voltaic Blaze damage increased by 10%.
- Restoration
- All healing increased by 3%.
- Warlock
- Fixed an issue where queuing Conflagrate after casting Immolate would not spread Immolate with Roaring Blaze talented.
- Demonology
- All ability damage reduced by 4%.
- Fixed an issue where Summon Doomguard, Grimoire: Imp Lord, and Grimoire: Fel Ravager would not reset after an encounter resets.
- Fixed an issue where demons summoned by Dominion of Argus would not reposition if line of sight was broken.
- Fixed an issue where Channel Demonfire would fail to cast if it was queued after Cataclysm.
- Destruction
- Fixed an issue where spells would stop duplicating if Mayhem activated while Havoc was already active.
- Warrior
- Arms
- Mortal Strike damage increased by 12%.
- Execute damage increased by 15%.
- Cleave damage reduced by 10%.
Delves
- The Gulf of Memory
- Fixed a bug where Lumenia’s Light Bound Rutaani was changing fixate targets.
- Sunkiller Sanctum
- Groups of Nullaeus’ Minions can no longer spawn behind Esuritus.
- Twilight Crypts
- Fixed an issue causing Valeera to do substantially less damage than expected while fighting Blademaster Darza.
Dungeons and Raids
- Algeth’ar Academy
- Reduced the effectiveness of Dragonflight Pledge Pins.
- Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
- Overgrown Ancient
- Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
- Echo of Doragosa
- Updated Arcane Rift visual to match the size of the rift.
- Energy Bomb now targets 2 players (was 1).
- Vile Lasher
- Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
- Arcane Forager
- Vicious Lunge cooldown reduced, and damage increased by 50%.
- Algeth’ar Echoknight
- Arcane images now move during Astral Whirlwind.
- Maisara Caverns
- Hulking Juggernaut
- Addressed an issue where debuff from Rending Gore is not categorized as Bleed.
- Nexus-Point Xenas
- Enemies at the entrance no longer spawn below 90% health.
- Duskfright Herald
- Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
- Smudge
- Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
- Healing to Nascent Dreadflail increased.
- Nascent Dreadflail
- Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).
- Seat of the Triumvirate
- Addressed an issue where the entrance portal can fail to appear for some players.
- Saprish
- Void Bomb visual has been updated
- Phase Dash impact radius increased to 8 yards (was 6 yards).
- Windrunner Spire
- Restless Heart
- Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
- Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.
- The Voidspire
- Vorasius
- Shadowclaw Slam can no longer be dodged or parried.
- Crown of the Cosmos
- Resolved an issue where Alleria could melee players while they were still in the air entering Stage Three.
- Resolved an issue where Grasp of Emptiness would have its duration shortened by effects such as The Voodoo Shuffle.
- Void Expulsion damage no longer scales with raid size.
Items
- Gloom-Spattered Dreadscale absorb aura is now removed upon entering instances or loading into a new zone. Using the trinket now overwrites any existing absorb aura, and its maximum value is limited.
- Beacon of Lightblind Wrath - Fixed an issue preventing certain offensive healer abilities from activating the damage effect.
- Fixed a bug with Crucible of Erratic Energies not activating when it should.
Player versus Player
- Resolved an issue where the Rated Battleground version of Eye of the Storm spawned additional capture points.
- Druid
- Restoration
- Reactive Resin healing increased by 50%.
- All healing increased by 5% in PvP combat.
- Feral
- All damage increased by 9% in PvP combat.
- Death Knight
- Frost
- All damage increased by 8% in PvP combat.
- Demon Hunter
- Devourer
- Reverse Magic has been added as a PvP Talent.
- Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
- Evoker
- Devastation
- All damage increased by 4% in PvP.
- Mage
- Arcane
- All damage increased by 8% in PvP combat.
- Arcane Missiles damage increased by 40% in PvP combat.
- Monk
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Paladin
- Holy
- Mana regeneration reduced by 30% in PvP combat.
- Priest
- Fixed an issue causing Psychic Shroud to last 15 seconds when landing a Psychic Scream against multiple enemies.
- Shaman
- Elemental
- All damage reduced by 4% in PvP combat.
- Enhancement
- Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
- Primordial Storm damage reduced by 15% in PvP combat.
- Surging Elements now increases haste by 10% in PvP combat (was 15%).
- Totemic: Surging Bolt damage reduced by 15% in PvP combat.
- Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
- Warlock
- Affliction
- Corruption and Wither damage increased by 20% in PvP combat.
- Agony damage increased by 20% in PvP combat.
- Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
- Shadow Bolt damage increased by 100% in PvP combat.
- Drain Soul damage increased by 100% in PvP combat.
Professions
- Blacksmithing
- Fixed an issue with Living Steel Weapon Chain applying to weapons above 80 Item Level.
- Herbalism
- Vengeful Lashers woken up by gathering wild herbs in Zul’Aman are now friendly with everyone except for the herbalist who woke them up.
- Inscription
- Fixed an issue with Darkmoon Rot effects not doing damage to enemies above level 90.
- Leatherworking
- Primal Spore Binding is now activated by more class abilities and now favors your current role when activating.
- Thalassian Herbtender’s Cradle now has a Finishing Reagent slot available when crafting.
Prey
- Completing Prey hunts after your first 4 a week now awards 1000 Prey Journey progress until you reach Journey Rank 4, where the value will drop down to 50. This includes completing random hunts. The amount of Journey progress awarded by your first 4 hunts on an account remains unchanged at 1000.
- Developers’ notes: Following this change and the change to streamline account progression on Prey difficulty unlocks, players may have noticed that previously-completed Prey renown quests have been reset. If you have already unlocked Nightmare mode, this should be a purely cosmetic bug. If you were in the middle of the unlock quests, we apologize for the inconvenience and hope that getting to spend additional time scheming with Astalor is some small consolation.
Quests
- Resolved an issue sometimes preventing completion of “Midnight: Saltheril’s Soiree” if a guest had already been invited on another character. Affected players can visit Saltheril’s Haven to receive credit for the objective automatically.
- Fixed a bug preventing players who are dead when Alleria is defeated during “The Voidspire” from receiving quest credit.
Races
- Haranir Druids now use the Sable travel form.
Updated the OP with the following additional adjustments that will be included in this pass:
- Death Knight
- Frost
- All damage increased by 4%. Not applied to PvP combat.
- Druid
- Guardian
- Maul, Raze, and Ravage damage reduced by 20%.
- Heart of the Wild: Cat Form and Moonkin Form damage reduced by 20%.
- Moonfire and Red Moon damage reduced by 10%.
- Season 1 4-piece set bonus: Celestial Might causes your Maul, Raze and Ravage to strike again at 50% effectiveness (was 100%).
- Warrior
- Arms
- Mortal Strike damage increased by 12%.
- Execute damage increased by 15%.
- Cleave damage reduced by 10%.
With scheduled weekly maintenance in each region, we will implement the following adjustments to dungeons.
Algeth’ar Academy
- Reduced the effectiveness of Dragonflight Pledge Pins.
- Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
- Overgrown Ancient
- Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
- Echo of Doragosa
- Updated Arcane Rift visual to match the size of the rift.
- Energy Bomb now targets 2 players (was 1).
- Vile Lasher
- Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
- Arcane Forager
- Vicious Lunge cooldown reduced, and damage increased by 50%.
- Algeth’ar Echoknight
- Arcane images now move during Astral Whirlwind.
Maisara Caverns
- Hulking Juggernaut
- Addressed an issue where debuff from Rending Gore is not categorized as Bleed.
Nexus-Point Xenas
- Enemies at the entrance no longer spawn below 90% health.
- Duskfright Herald
- Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
- Smudge
- Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
- Healing to Nascent Dreadflail increased.
- Nascent Dreadflail
- Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).
Seat of the Triumvirate
- Saprish
- Void Bomb visual has been updated
- Phase Dash impact radius increased to 8 yards (was 6 yards).
Windrunner Spire
- Restless Heart
- Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
- Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.
Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.
Classes
- Demon Hunter
- Devourer
- All damage dealt increased by 3%.
- Focused Ray damage bonus increased to 80% (was 50%).
- Collapsing Star main target damage bonus increased to 75% (was 50%).
- Druid
- Restoration
- Rejuvenation and Germination healing increased by 10%.
- Tranquility healing increased by 10%.
- Wild Growth healing increased by 10%.
- Embrace of the Dream healing increased by 35%.
- Evoker
- Devastation
- Disintegrate damage reduced by 5% for Devastation Evoker only.
- Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
- Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
- Preservation
- All healing reduced by 5%.
- Time of Need healing increased by 50%.
- Verdant Embrace healing increased by 15%.
- Hunter
- Beast Mastery
- All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
- Marksmanship
- Aspect of the Hydra effectiveness reduced to 35% (was 65%).
- Aimed Shot damage increased by 8%. Does not affect PvP.
- Paladin
- Holy
- Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
- Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
- Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
- Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
- Priest
- Discipline
- All damage reduced by 12%. Not applied to PvP combat.
- Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
- Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
- Rogue
- Assassination
- All ability and melee damage increased by 4%.
- Outlaw
- All ability and melee damage increased by 4%.
- Subtlety
- All ability and melee damage increased by 3%. Does not apply to PvP.
- Shaman
- Elemental
- Lava Burst damage increased by 20%.
- Elemental Blast damage increased by 15%.
- Earth Shock damage increased by 15%.
- Lightning Bolt damage increased by 10%.
- Flame Shock damage increased by 10%.
- Voltaic Blaze damage increased by 10%.
- Restoration
- All healing increased by 3%.
- Warlock
- Demonology
- All ability damage reduced by 4%.
Player versus Player
- Druid
- Restoration
- Reactive Resin healing increased by 50%.
- All healing increased by 5% in PvP combat.
- Feral
- All damage increased by 9% in PvP combat.
- Death Knight
- Frost
- All damage increased by 8% in PvP combat.
- Demon Hunter
- Devourer
- Reverse Magic has been added as a PvP Talent.
- Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
- Evoker
- Devastation
- All damage increased by 4% in PvP.
- Mage
- Arcane
- All damage increased by 8% in PvP combat.
- Arcane Missiles damage increased by 40% in PvP combat.
- Monk
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Paladin
- Holy
- Mana regeneration reduced by 30% in PvP combat.
- Shaman
- Elemental
- All damage reduced by 4% in PvP combat.
- Enhancement
- Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
- Primordial Storm damage reduced by 15% in PvP combat.
- Surging Elements now increases haste by 10% in PvP combat (was 15%).
- Totemic: Surging Bolt damage reduced by 15% in PvP combat.
- Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
- Warlock
- Affliction
- Corruption and Wither damage increased by 20% in PvP combat.
- Agony damage increased by 20% in PvP combat.
- Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
- Shadow Bolt damage increased by 100% in PvP combat.
- Drain Soul damage increased by 100% in PvP combat.
March 19, 2026
Achievements
- With Flying Colorsis now granted when the player completes a The War Within delve of any tier.
- Addressed an issue where theCatalyst Unboundachievement rewards could be granted to characters who did not earn the achievement.
Classes
- Evoker
- Preservation
- Fixed an issue where Titan’s Gift was not affecting all ticks of Disintegrate.
- Hunter
- Beast Mastery
- Fixed an issue where the displayed duration of Beast Cleave when triggered from Umbral Reach was incorrect.
- Marksmanship
- Fixed an issue allowing Aspect of the Hydra to hit the same target twice on multiple encounters.
- Mage
- Frost
- Fixed an issue where Splintering Orb damage was unintentionally reduced.
- Monk
- Windwalker
- Fixed an issue that caused Sunfire Spiral to not affect Rushing Wind Kick.
- Paladin
- Holy
- Beacon of Virtue is now present in the cooldown manager.
- Retribution
- Herald of the Sun: Fixed an issue that caused Eternal Flame self-heal increase to be less than intended.
- Priest
- Shadow Word: Pain is now present in the cooldown manager for Discipline and Holy priests.
- Holy
- Guardian Spirit now shows on Raid Frames when Center Big Defensives is enabled in the Raid Frames interface menu.
- Warlock
- Affliction
- Fixed an issue where Dark Harvest would not benefit from Xalan’s Ferocity and Xalan’s Cruelty.
- Demonology
- Fixed an issue where untargeted Rain of Fire would not trigger an Echo of Sargeras.
Delves
- Fixed a bug where Nullaeus could cast Emptiness of the Void more often than it should.
- Fixed an issue causing Enraged Ultradon, Wrathshell Consumptor, and Lord Antenorian’s Shadow Orb health and damage scaling to be disproportionate for larger player groups.
- Some of the most dangerous creatures in delves have had their abilities adjusted.
- Wrathshell Consumptors’ Shale Bombardment now gives you more time to avoid its damage.
- Barbtooth Bloodtrackers now cast Rupturing Bite less frequently and it can no longer stack beyond three.
- Stumpspreader’s Lightbloom Beam has a slightly longer cast-time and deals reduced damage.
- Shadow Enclave
- SuperLux Focusing Mirrors can no longer be carried while stealthed or invisible. They’re just too shiny.
Dungeons and Raids
- Seat of the Triumvirate
- Addressed an issue where Gates of the Abyss will linger after Viceroy Nezhar is defeated.
- The Blinding Vale
- Fixed an issue causing Ziekket’s summons to be targetable by certain spells while spawning.
- The Dreamrift
- Chimaerus
- Fixed an issue that could prevent Druids’ Convoke the Spirits from using offensive abilities and spells against Chimaerus.
- The Voidspire
- Addressed an issue where Gladiator Slauros or Devouring Void could pull players under the terrain.
- Vorasius
- Focused Aggression now affects pets.
- Lightblinded Vanguard
- Resolved an issue where Execution Sentence would cause players to take additional damage from Light Infused.
- Fixed an issue where Grove Guardians could incorrectly trigger Aura of Peace on the player.
Housing
- Players who lost their neighborhood charter during a character boost can now request a new charter from stewards to get their original charter and quest.
Player versus Player
- PvP World Quests in Slayer’s Rise should only award Bloody Tokens while in War Mode.
User Interface
- Fixed an issue where Skyriding could remove your Quest UI bars.